11.October 2013. Donkey Kong Country video walkthrough by GarlandTheGreat. King K. Rool instantly throws his crown after he summons cannonballs to fall from the sky. Both enemies make it harder for the Kongs to travel through the crawlspaces. 1 Differences 1.1 North American 1.2 European 1.3 Japanese 1.3.1 Title screen 1.3.2 Map icon 1.3.3 General changes 1.3.4 Level changes Unlike the European and Japanese versions, Donkey Kong Country has three different versions (1.0, 1.1 and 1.2). "O": In Bonus Area 2. The can jump over the structure and reach the platforms to be lowered back to the bottom of the area, where another Zinger and an elevator are present. - The GBA version has some sound effects taken from Donkey Kong 64, ex: some of the enemy sounds, the sound DK makes when falling off a ledge sounds like in DK64 when you play the DK barrel blast game, and little bits of the music. KremKroc Industries, Inc.: Level 3Bonus #1 (0:00): Right at the start of the level, before you fall down, you'll see a rope. The sections are divided based on when a Croctopus begins to chase the Kongs, which is when they pass it, up until the next alcove, which is where the Croctopus rests at. In the Game Boy Advance remake, Elevator Antics switched places with Poison Pond, making it the fourth level and thus the twenty-sixth level overall. If they manage to reach the other side of the gap, they can find a low ceiling that they can crawl under to find a small area with a thin gap in it. Elevator Antics (101%) - Donkey Kong Country 101% Walkthrough Go to the first Mine Cart Stage and roll along all the way to the halfway star barrel. Each letter is hidden near the other, all put into the first Bonus Stage of Misty Mine. At the bottom, the Kongs must jump left to collect the letter N on a ledge. Donkey Kong Country – Guide and Walkthrough Super Nintendo . The two friends can ride down on one of the platforms to reach a lower area with another elevator moving platforms upwards. A ledge holding a Klump is near here with a large abyss after it. On the opposite side of this pit, a sign indicating that the level is near complete stands with the letter G above it. Welcome to IGN's guide and walkthrough for Donkey Kong Country, originally released on the Super Nintendo, and re-released on several other nintendo consoles, including the … The object can be used to bounce onto a higher area with a Mini-Necky and a small abyss containing another elevator. It comes after Oil Drum Alley. Hovering above an arrow sign indicating the nearby exit, just before a Mini-Necky. A difference is that the Kongs jump out from a Mine Cart rather than jump with it. Most baddies cannot stand up to his jump attack, but remember that Donkey is not very fast, and is a bigger target for ranged weapons. The second half is different from the first because the Kongs must ride both ascending and descending elevator lifts to progress in the levels. Elevator Antics Bonus Room: At the beginning of the area, jump onto the high up rope. You MUST get the crawlspace skip with DK for this to work; This Super Jump is risky. Oil Drum Alley is the first stage of Kremkroc Industries, Inc. and first factory stage in Donkey Kong Country. A rope is located after the second ceiling that the heroes can climb to reach a higher area with a Mini-Necky and the level's Continue Barrel. A Klump will greet you on the lower platform, and after that, you get to ride the elevator going down. Three elevators convey platforms in an abyss ahead of here, which is infested with Zingers. As the name suggests, Croctopus Chase features a Croctopus chasing Donkey Kong and Diddy Kong in a section of the level. Two elevators carrying platforms full of coal are in the gap that the heroes can use to cross. In Donkey Kong Country 3: Dixie Kong's Double Trouble!, lifts are wooden planks. You would be better served here to play as Donkey Kong because of the heavy hitters you will soon face. The heroes standing on a ledge near an elevator, Donkey Kong climbs up a rope to reach an opening to the second Bonus Level, Donkey Kong holding a steel keg at a Zinger, From the Super Mario Wiki, the Mario encyclopedia, https://www.mariowiki.com/index.php?title=Elevator_Antics&oldid=3036174, At the start, the Kongs can collect the letter K from the third rope above the two Slippas. After the Kongs cross a small gap that follows a lone Slippa, the heroes can find another one of the snake enemies and two low ceilings that they must crawl under. Ahead of this gap, another low ceiling can be discovered with a large abyss right after it. All three Bonus Levels are accessed by walking into a hidden wall opening. If the primates are able to find this Bonu… C. "Elevator Antics". Donkey Kong Country video walkthrough guide. ... - Elevator Antics * Off-screen open door, reached via the first rope that is just to ... Cheats for DKC Cheats. Climb up it, then, go through the wall on the right to get to a bonus room. Two low ceilings that the duo must crawl under are on the other side of the abyss, and the small room between them contains a Slippa-shooting black drum. In the Japanese version of the game, an extra DK Barrel was added at the top of the vine that leads to the first Bonus Room. There's a banana bunch on an island near the bottom of the pit. A wide gap follows the drum, but it can be crossed with a trio of ropes that hang above it. A small platform holding a Banana Bunch is between the two elevators at the bottom of the abyss. When you get to the game select screen highlight two player contest and press down 5 times to get to music test and another 5 times to get to cheat mode. A Mini-Necky shoots eggs at the Kongs to the right of it, where a deep gap can be found with an elevator carrying platforms all the way down it. Taking place, as its name suggests, in a misty mine, this stage is littered with many enemy-generating Oil Drums. Tutorials, hints, … The letter K can be found above the enemies along some ropes dangling from the ceiling. In the first half, the Kongs must climb ropes, crawl under tight spaces, and avoid Slippas and Mini-Neckies. Donkey Kong Country; ... Game_menu hero Game_menu normal Pg 19 picture book Pg 18 picture book ANIMAL BONUS CHEAT WARP ROOM PICTURE STATS PAGE SCROLLING LEAVES 2PLY Draw CREDITS BACKDROP 2PLY DK Win 2PLY DK Lose 2PLY Diddy Win 2PLY Diddy Lose CANDYS HIGHSCORE PAGE MAIN MENU BACKDROP DK ATTACK BR SELECTION Candys Hut Wld6 Candys Hut … From the second pair of elevators after the Continue Barrel, the Kongs can ride down the left set. The Kongs must quickly jump from the descending elevators before they get carried down an abyss, although some secret areas can be accessed by taking the elevators below, including a Bonus Level. Look for black squares, weak patches of ground or piles of straw. Donkey Kong Country Cheats. In the first half, the Kongs must climb ropes, crawl under tight spaces, and avoid Slippas and Mini-Neckies. Ein (leider) englisches FAQ zu Donkey Kong Country 1 mit vielen Tips und Tricks, auch ARCs sind dabei ! One of this stage's most unique features is the placement of its K-O-N-G Letters. Use the last rope to jump off onto the rock formation to the right to reach a secret area above the screen. Please consider supporting The Cutting Room Floor on Patreon.Thanks for all your support! He wears a nice little red cap, along with a red vest. Mini-Neckies are brown vulture enemies appearing in the Donkey Kong series. Donkey Kong Country... FAQ. In this game, Donkey and Diddy have them as their enemies. The letter O is between two Barrel Cannons in the second Bonus Level. 1 Overview 2 Walkthrough 3 Enemies 4 Items 4.1 K-O-N-G Letters 4.2 Photograph 5 Bonus Levels 6 Gallery 7 Videos Necky Mini-Necky Gnawty Zinger Blue Kritter Klump Klaptrap Manky Kong K: O: N: G: Add a photo to this gallery A Zinger flies around one of the ropes. A DK Barrel that can free any missing Kong when opened wobbles above the pathway. The Kongs are not affected by the freezing temperatures, just like the other Gorilla Glacier levels. Once this pit is crossed, the two friends can find a steel keg and straight pathway with a Mini-Necky flying over it. It comes before Trick Track Trek. These enemies include Slippas at the beginning of the stage, and then Gnawties, Klaptraps, and Armies. Ice Age Alley is the third stage of Gorilla Glacier and second snow stage in Donkey Kong Country. Cheat mode. Another abyss is after the foe with a single elevator and a Zinger in it. After passin… This page was last edited on September 23, 2020, at 11:13. Elevator Antics takes place in a cave and it is the only level to have elevators, which Donkey Kong and Diddy Kong use to travel up and down in the level. Four ropes are within the pit the help the heroes cross, but a pair of Zingers get in their way as they travel along them. Then die on purpose. Climb the rope and enter the cave. Another gap full of coal-carrying elevators is ahead of here. Donkey Kong Country . ... Donkey Kong: The main character of the game is Donkey Kong, a walking powerhouse of strength and attack. Similar to Mine Cart Carnage, the level involves Donkey Kong and Diddy Kong riding in a Mine Cart. He is known for his carwheel, along with his agility. A rope hangs down through the center of the gap to help the heroes lower themselves into a small area consisting of a DK Barrel and a black drum that shoots out Slippas. The first elevator can lead the primates down to a small ledge supporting the letter N. Once the abyss is crossed, they can reach an area of several stair-like structures that a few Klumps walk along. Trick Track Trek is a stage in Donkey Kong Country, and the second stage found in Kremkroc Industries, Inc. This article is a subpage for Donkey Kong Country. Some of the Zingers fly around the ropes in either a vertical or a horizontal pattern. A Zinger in this abyss guards a single elevator that can help lift the Kongs onto a higher piece of land, where two Klumps can be found. The pit is followed by a large area of solid ground with a Mini-Necky flying above it. The stage's mist effect also makes the area a little less clear and harder for the Kongs to see. The first space contains a single Zinger, but the second holds two Zingers and a trio of bananas. Also see GameShark Codes, Code Breaker Codes for more Donkey Kong Country 2 cheat … Keep walking right and you'll enter an Auto-Fire Barrel.Bonus #3 (2:16): When you get to the very end of the level, keep riding the last coal elevator down and you'll see an alcove with a cave.スーパードンキーコング 攻略 - エレベーターアンティクスDonkey Kong Country 101% Walkthrough Playlist: https://www.youtube.com/playlist?list=PLWdUn5TiM4AneAaKkMJUPA9pI9aANeirV The level begins on a large ledge with a trail of bananas at the end of it that lead to a pathway holding a few Slippas and an egg-shooting Mini-Necky. Elevator Antics is the third stage of Kremkroc Industries, Inc. in Donkey Kong Country. A small area is between the two ceilings with a few Slippas in it, who have been spawned by a black drum found against a wall after the second low ceiling. T… !” The heroes can find another wide abyss after a steel keg that stands on the edge of the platform. If you release B too early, you will get stuck in the wall and have to reset. Before being lowered into an abyss, they can hop over the Zinger and onto one of the platforms being pulled up by the elevator, which lifts them up to a ledge with a tire on it. Elevator Antics is the twenty-fifth level of Donkey Kong Country and the third level of Kremkroc Industries, Inc. There are some black drums along the way, and they spawn an unlimited number of Slippas. Once the heroes pass through this area, they can find an abyss that can be crossed with the use of a few ropes that have Zingers flying all around them. There are some Black Drums along the way, and they spawn an unlimited number of Slippas. The level contains 3 bonus rooms. Some of the Zingers fly around the ropesin either a vertical or a horizontal pattern. Hidden object - Jump on it from high enough up and something will pop out. ===== Diddy Kong ===== Diddy Kong is Donkey Kong's helpful little buddy. Sent in by Paul Glasbrenner This trick is just for fun. Two stationary Zingers float at the bottom of the pit, which is followed by a solid pathway supporting Klumps. Elevator Antics Swing from the second rope from the left and make a desperate leap of faith for the first rope. Zingers and Neckys are the main enemies of Mine Cart Madness. "K": Jump up to the second rope, then use the two short ropes ahead to get to the "K". The Kongs often have to jump over a short abyss and land into the next Mine Cart to continue. In Donkey Kong Country, many elevators are in the latter half of Elevator Antics. A Banana Bunch sits next to the drum near a rope that can be climbed to reach an area with a Mini-Necky in it. “I'll hunt them down through every part of my island, until I have every banana from my hoard back! Notes: For this to be possible, you need to grab a DK barrel in a previous stage. For Donkey Kong Country on the Super Nintendo, a GameFAQs message board topic titled "Elevator Antics". Before falling into the abyss below, the heroes can jump onto one of these platforms to be raised into a higher part of the level, where a tall structure holding a Zinger stands between them and another elevator that pulls platforms downwards. Head right to hit the Star Barrel. Both enemies make it harder for the Kongs to travel through the crawlspaces. Near the end, after the letter G, the elevators slide up and down the poles less often; therefore, the Kongs must jump between platforms right as they reach either the top or bottom of a pole. Elevator Antics is the third level in the fifth world named Kremkroc Industries Inc. which is in the SNES title Donkey Kong Country and is also the twenty-fifth level in the game. Three low ceilings are ahead of this abyss with a small space between each ceiling. Croctopus Chase is the third underwater level of the game, and takes place in the depths of a freezing lake. If they drop down to a lower piece of land near here, they can find another abyss ahead of them with more elevators in it. Donkey Kong Country 2 cheats, Easter Eggs, Unlockables, Tips, and Codes for GBA. Donkey Kong Country 3: Dixie Kong's Double Trouble! Klumps appear on the ground areas during the latter half, and some Zingers fly around the elevators. With the aid of the moving platforms on this device, they can cross the abyss and reach an area with the exit ahead of it, found after an exit sign. They either move up or down from a steel pole. Reach it by roll-jumping off of the ledge, then climb up and enter the cave.Bonus #2 (0:52): Get to the part with three ropes and three Zingers moving up and down them. A few Krashes are also in the level except they sit in a non-moving Mine Cart at the start of a track segment, and the Kongs can jump on the Krash to take control of their Mine C… A Zingers tries to get in the Kongs' way as they descend. 34 videos on playlist. The elevator lifts appear to be filled with coal. Elevator Antics is the only level in Donkey Kong Country to feature elevators. Elevator Antics takes place in a cave and it is the only level to have elevators, which Donkey Kong and Diddy Kong use to travel up and down in the level. 1 History 1.1 Donkey Kong Country/Land 1.2 Donkey Kong Country 2: Diddy's Kong Quest/Land 2 2 Levels 2.1 Donkey Kong Country 2.2 Donkey Kong Land 3 Gallery 3.1 Artwork 3.2 Screenshots Mini-Neckies first appear in Donkey Kong Country. The primates can find a DK Barrel and a black drum that releases Slippas ahead of here. , the Kongs must climb ropes, crawl under tight spaces, and they spawn an unlimited of... 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